Adaptive AI Engine for RTS Games

Discussing the theory and practice

Before Chapter # 1

Posted by Ogail on August 18, 2009

Before Chapter # 1

  • This book is an outworking of that experience. It doesn’t tell you how to build a sophisticated AI from the ground up. It gives you a huge range of simple (and not so simple) AI techniques that can be endlessly combined, re-used, and parameterized to generate almost any character behavior that you can conceive

 

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