Adaptive AI Engine for RTS Games

Discussing the theory and practice

A survey of common techniques used in developing CBR systems

Posted by Ahmad Atta on November 3, 2009

Abstract
After reading many papers related to CBR, CBP, and their use in RTS games, I collected the common techniques used for applying CBR concepts, and sub-tasks. At first, I want to assure that online adaptation of planning in RTS games has been already implemented (in contrast to what we had thought). Thus, I will mention some of the important techniques used in Darmok system; the CBR system that implements the architecture for case-based planning in the WARGUS RTS game. In addition to these techniques, I added some ideas which we can apply in our new CBR system.
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