Adaptive AI Engine for RTS Games

Discussing the theory and practice

05-12-2009 Meeting Minutes

Posted by Ogail on December 6, 2009

  • Goal of meeting:
    • Discussing what we’ve done till now.
    • Introducing RL Platform.

  • Discussing what we’ve done till now:
    • Built a good knowledge about:
      • RTS Games architecture.
      • General game AI.
      • Latest advances in RTS Games AI.
      • Common used techniques in RTS Game AI.
      • Case-Based Reasoning.
      • Case-Based Planning.
      • Reinforcement Learning.
    • Also we’ve started to develop our own:
      • Case-Based Planner in RTS Games.
      • Heuristically accelerated Hierarchical RL in RTS Games

  • Find Heuristically accelerated Hierarchical RL in RTS Games Platform presentation in this link.
  • Drs said to us that we should concentrate on these issues next period:
    • We should determine time of finishing the platform design.
    • Draw architecture of Wargus and AI of it.
    • Find references for our work.
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