Adaptive AI Engine for RTS Games

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Peon Intelligent Escaping Behavior

Posted by Ogail on October 5, 2009

Hello all,

I’ve added a new feature to the game peon. When an assault attacks a peon, the peon remains in its current state! What a stupid peon! See picture below where an assault attacking a peon that is gathering trees


Now, I’ve enhanced this stupid behavior by the following: when a peon is under attack it should escapes immediate from the attacker to the city base. Watch following picture for this behavior:

Intelligent Behavior

Next, I want to make this peon to go to the nearest unit that can protect him from the threat


Posted in Implementation Feeds | 3 Comments »