Adaptive AI Engine for RTS Games

Discussing the theory and practice

Cases Representation Techniques

Posted by Ogail on December 2, 2009

  1. Hash Map.

The key (identifier) of each element will be determined using a hash function depends on the identifier features of the case.

  1. A Simplex Plan.

The problem of acquiring amount of peons to train will be formalized in a Simplex method form and then solved.

  1. Hierarchical Memory Structure.

The most important features are placed in the top of this hierarchy and the less important ones led us to certain sub groups of cases till we reach the most similar cases to the new one we have.


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